I took my first 3D modeling class last semester and flourished in it. However the first few weeks of the class I was hoping I would be able to escape the class with a B-. The key that unlocked understanding Maya was two-fold. First was looking at Maya like it was Adobe Illustrator but in a 3D space. The second was my teacher, Tom Austin, giving us free range in our designs. Once I had those two things I just took off in the class, and had a lot of fun.
|This was the second object that I modeled. The foreshortening is due to it being in 3/4 view. I named it Ulfbert after a documentary I watched about viking swords.|
|With the shield I started to add some actual wear and tear to my objects. I didn't fully understand what I was doing, I just wanted it to look cool.|
|I couldn't resist adding some kind of a joke.|
|I made "my" viking the ship builder of the town. I added some logs under the side of his house to help show who he is. I also couldn't resist the urge to put in a Dalarna horse as well.|
|I threw this table together in the 11th hour to help fill up the area and make it look more lived in.|
|I also added my sword, shield, and chest from my previous assignments which helped to personalize it.|
|Part two of my final was building a shed for the viking ship. As a class team building exercise our teacher had us build a viking ship in two weeks. I was tasked with creating the hull of the ship.|
|I couldn't just build a shed without having some kind of tools to go with it.|
|This was pretty fun to come up with the design of the shed and put it all together.|
In my animation class we did weekly animation tests. In my animations I was able to keep pushing my animations and get more believability out of them and some actual life put in to them.
Of the several warm up animations, I like the leaf drop the most. It is nice to have some personality within the object.
For this walk we had to come up with a character and all of their background. After we came up with their background, we started to draw some sketches of them in action. After all of that, the character background and sketches were collected and then redistributed to someone else. This is the character that I got.
For the final we needed to have a flour sack interact with an object and go through a change of emotion. After 100 ideas, the first idea was picked to go forward. Several changes later I ended up with a more refined story.